Subject Redacted

Subject REDACTED is a two player co-op game in which both players view the same world but through different means.
The game is currently being developed using our own custom-made Mocha Studio which is the second iteration of Mocha Engine, developed when we were sophomores.
The first player (the ‘subject’) must escape a dangerous facility by sneaking past turrets, dodging obstacles, and hacking. The second player (‘surveillance’), wearing the Oculus Rift, is tasked with helping him – by observing his progress through security cameras and offering insight along with a literal and figuratively different perspective on the situation.
The game is currently being developed using our own custom-made Mocha Studio which is the second iteration of Mocha Engine, developed when we were sophomores.
The first player (the ‘subject’) must escape a dangerous facility by sneaking past turrets, dodging obstacles, and hacking. The second player (‘surveillance’), wearing the Oculus Rift, is tasked with helping him – by observing his progress through security cameras and offering insight along with a literal and figuratively different perspective on the situation.
My role in this game:
Lead Physics Programmer:
- Architected 3D constraint-based rigid body physics engine.
- implemented GJK for collision detection.
- implemented continuous impulse/ constraint for resolution.
Gameplay:
- Worked on player controller.
Lead Physics Programmer:
- Architected 3D constraint-based rigid body physics engine.
- implemented GJK for collision detection.
- implemented continuous impulse/ constraint for resolution.
Gameplay:
- Worked on player controller.